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download Acoustica Mixcraft

11/06/2010

download Acoustica Mixcraft
download Acoustica Mixcraft 
System Requirements

* 1 GHz CPU
* 2 GB Ram
* Windows XP, Vista, Windows 7.
* Sound card, USB, or Firewire sound device
download Acoustica Mixcraft 
  Mixcraft™ is an affordable multi-track audio and MIDI recording studio that enables you to compose original music, record your band, create a podcast, or remix a song. Use it as a multi-track recorder or as a music loop remix program. As a multi-track audio recording program, Mixcraft allows you to record and play multiple tracks of audio and MIDI virtual instruments at the same time. Add effect processing such as reverb, delay, guitar amp simulator, flanger or any 3rd party VST™ or DirectX™ effects. Hook up a MIDI keyboard and you can play a whole studio full of virtual synthesizers! As remix software, it supports Apple Loops™, Acid Loops™ and our own custom loop format. Mixcraft’s Song Kits allow you to create your own song in dozens of styles to sing along or rap to. Creating your own loop or extracting a loop from a well known song is a few clicks away. With Mixcraft, you can always be on the beat! When you've finished your project, mix down your music to CD or MP3 directly in Mixcraft!

Even with all this power, Acoustica engineers have kept the design easy-to-use and clean.
now you can download the program form megaupload

download Media Player Classic for free

download Media Player Classic for free

download Media Player Classic 
This project is based on the original "Media Player Classic" and was created after Gabest, the original author, stopped working on it. Several new features have been integrated in this player, such as:

•Option to remove Tearing.
•Better support for Windows Vista and 7, including a release for 64 bits platform.
•Full ICC color management
•Support for EVR (Enhanced Video Renderer)
•Usage of Toolbar images
•Supports Subtitles.
•Playback and recording of television if a supported TV tuner is installed.
•Creation of minidump when MPC HC crashes.
•OSD (On Screen Display)
•Support Multi-Monitor configuration
•Pixel shader to convert BT601 - BT701
•YV12 Chroma Upsampling pixel shader
•Language Translations.
•All features from the Guliverkli MPC Project from Gabest

Changes

•updated changelog

•update ffmpeg

•updated russian translation by v0lt


Supports the following Windows OS versions


•Windows XP x86 and x64
•Windows Vista x86 and x64
•Windows 7 x86 and x64
download Media Player Classic for free  
now you can download media player classic for free from mediafire

download operating system book for free

11/05/2010

 hello evry one 
am happy to write on oprating system i like oprating system and i will put new books for programing and oprating system and computers
now you can see the chapters of books
operating system services

  File system

  CPU scheduling

  Memory managment

  virtual memory

  disk and drum scheduling

 
  Deadlocks
download now from 4 shared

download IDM | internet download manager

11/04/2010

in the name of Alla 
this is program number one in download x program blog 
you will find here all best programs
with my best wishes
this is the photo of program 
 
Internet Download Manager has a smart download logic accelerator that features intelligent dynamic file segmentation and safe multipart downloading technology to accelerate your downloads. Unlike other download accelerators and managers that segment files before downloading starts, Internet Download Manager segments downloaded files dynamically during download process. Internet Download Manager reuses available connections without additional connect and login stages to achieve better acceleration performance

about program and download idm
Size: 3.58 MB
Internet Download Manager 6.03 Beta 4
the last photo for program and then you can download idm
    

now download the program ( idm ) from this link
.

lesson 3 in xna programing games and the game code in c #

in the name of Alla
this is lesson number 3 on xna games programing in c# i will put the code here
and book lesson in the link 


using System;
 using System.Collections.Generic;
 using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Audio;
 using Microsoft.Xna.Framework.Content;
 using Microsoft.Xna.Framework.GamerServices;
 using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework.Input;
 using Microsoft.Xna.Framework.Net;
 using Microsoft.Xna.Framework.Storage;
 
 namespace XNAtutorial
 {
     public struct PlayerData
     {
         public Vector2 Position;
         public bool IsAlive;
         public Color Color;
         public float Angle;
         public float Power;
     }
 
     public class Game1 : Microsoft.Xna.Framework.Game
     {
         GraphicsDeviceManager graphics;
         SpriteBatch spriteBatch;
         GraphicsDevice device;
 
         int screenWidth;
         int screenHeight;
 
         Texture2D backgroundTexture;
         Texture2D foregroundTexture;
         Texture2D carriageTexture;
         Texture2D cannonTexture;
 
         PlayerData players;
         int numberOfPlayers = 4;
 
         public Game1()
         {
             graphics = new GraphicsDeviceManager(this);
             Content.RootDirectory = "Content";
         }
 
         protected override void Initialize()
         {
             graphics.PreferredBackBufferWidth = 500;
             graphics.PreferredBackBufferHeight = 500;
             graphics.IsFullScreen = false;
             graphics.ApplyChanges();
             Window.Title = "Riemer's 2D XNA Tutorial";
 
             base.Initialize();
         }
 
         protected override void LoadContent()
         {
             device = graphics.GraphicsDevice;
             spriteBatch = new SpriteBatch(device);
 
             screenWidth = device.PresentationParameters.BackBufferWidth;
             screenHeight = device.PresentationParameters.BackBufferHeight;
 
 
            backgroundTexture = Content.Load ("background");
            foregroundTexture = Content.Load ("foreground");
 
            carriageTexture = Content.Load ("carriage");
            cannonTexture = Content.Load ("cannon");
            SetUpPlayers();
 
         }
 
         private void SetUpPlayers()
         {
             Color playerColors = new Color[10];
             playerColors[0] = Color.Red;
             playerColors[1] = Color.Green;
             playerColors[2] = Color.Blue;
             playerColors[3] = Color.Purple;
             playerColors[4] = Color.Orange;
             playerColors[5] = Color.Indigo;
             playerColors[6] = Color.Yellow;
             playerColors[7] = Color.SaddleBrown;
             playerColors[8] = Color.Tomato;
             playerColors[9] = Color.Turquoise;
 
             players = new PlayerData[numberOfPlayers];
             for (int i = 0; i < numberOfPlayers; i++)
             {
                 players[i].IsAlive = true;
                 players[i].Color = playerColors[i];
                 players[i].Angle = MathHelper.ToRadians(90);
                 players[i].Power = 100;                
             }
 
             players[0].Position = new Vector2(100, 193);
             players[1].Position = new Vector2(200, 212);
             players[2].Position = new Vector2(300, 361);
             players[3].Position = new Vector2(400, 164);
         }
 
         protected override void UnloadContent()
         {
         }
 
         protected override void Update(GameTime gameTime)
         {
             if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                 this.Exit();
 
             base.Update(gameTime);
         }
 
         protected override void Draw(GameTime gameTime)
         {
             graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
 
             spriteBatch.Begin();
             DrawScenery();
             DrawPlayers();
             spriteBatch.End();
 
             base.Draw(gameTime);
         }
 
         private void DrawScenery()
         {
             Rectangle screenRectangle = new Rectangle(0, 0, screenWidth, screenHeight);
             spriteBatch.Draw(backgroundTexture, screenRectangle, Color.White);
             spriteBatch.Draw(foregroundTexture, screenRectangle, Color.White);
         }
 
         private void DrawPlayers()
         {
             foreach (PlayerData player in players)
             {
                 if (player.IsAlive)
                 {
                     spriteBatch.Draw(carriageTexture, player.Position, Color.White);
                 }
             }
         }
     }
 ; }

download xna book lesson 2

11/03/2010

in the name of alla
 this is the second lesson in xna and games programing
 download xna lessons

or download xna books form download x program

download form mediafire servers 
plz click on download under this like

download xna book lesson 1

in the name of Alla

i will upload some lessons in xna 
 and games programing
 for download 
 click the link